Issue #68 Contributors

obliviist / Ames

Issue #68
Game: Laughingstock Apocalypse Redux
Trade: walking talking encyclopedia

I am a hobbyist game and interactive developer who uses Godot Engine, GBStudio, and bitsy. 3D art using Blender for modelling and Gimp for textures. Music and sfx made using Ableton Live 11.

As of 2025 I’m finishing up a small 3D new age tape hunt game called Comfy Cosmos and am working on a larger 3D project called Exterminator Jr that is where pest control meets ghost hunting.

site, itch, bandcamp

Lucas Vially

Issue #68
Game: Advisor: Elderly Paradigm
Trade: Writer

Technically an award-winning game designer and writer. yeaaaaah, i dabble in the the arts B-) i’m cool like that, yup

itch, bluesky, instagram

Jennifer S. Lange

Issue #68
Game: Skyward Sanctuary
Trade: Art + Game Design

I used to be just an artist, now I am an artist and game developer. I create videogames, tabletop roleplaying games, and tiny playable things that defy a concrete label. Also, a lot of zines. I love deep worldbuilding, fancy layouts, and artsy graphics. There are several series and worlds I work on, including the long-running high-fantasy setting Genius Loci and the post-something/something-punk The Elders.

itch, linktree

Data Sparrow

Issue #68
Game: Roman Blasters
Trade: Online Art Collective

An remotely-operated art collective specializing in tabletop games, interconnected narratives and stylish visual design. Active since 2021, hopefully still active by the time you read this!

site, bandcamp, bluesky