
Zhenia Zankov
Issue #12
Game: Baby Labor
Trade: Writer and designer
Grew up across from Rasputin’s house, blood related to the guy who killed him. Those dark streets Dostoevsky wrote about are my neighborhood.

Yngwarr
Issue #5
Game: Remote Bot
Trade: Programming
Software engineer with the heart of a game developer.

Toto Lin
Issue # 2
Game: dinosaurily
Trade: Art, Writing, Design
Recent grad of UC Santa Cruz, loves making whimsical and colorful art and gaymes

Taylor McCue
Issue #9
Game: Saving You From Yourself
Do I Pass?
Trade:
I’ve spent a decent chunk of my life oscillating between suicidal and struggling to fake being a normal person, and trying to save the world while hating myself. In grad school, I started to turn my life around. I got therapy, got a degree, got vaginoplasty. My vaginoplasty went wrong. I had a decent chance of dying, as I reflected on my life in delirium my biggest regret was not making cringeworthy anime games. I pulled myself together enough to make those games and kept making games. I still have problems from my surgery. I’m not really okay but still my life is still worth living even if I struggle a lot. My games aren’t for everyone. They are still worth making.

t.k. dreck
Issue #10
Game: SWEETDOZER
Trade: digital creative
t.k. dreck started out by goofing around with game making software in their youth, but after clicking on the wrong menu option they became cursed. as a result, t.k. dreck cannot do anything besides making games in their lifetime, so expect many games to come. will the curse ever end? well, it’s quite fun so hopefully not.


Sol ROO
Issue #9
Game: BBB: Boost Boom Boots
Trade: Artist & Programmer
Hello! I am (mostly) a software developer, but I love doing art and stuff. I spend my free time to do game-jams compulsively, but also develop games professionally. I love juicy, minimalistic and elegant game design. When possible, I also like to mess a bit with the perception of reality, using augmented reality and psychedelic narratives.


ShibeyFaceGames
Issue #5
Game: A Change of Heart: A Magical Girl Adventure
Trade: Motion Graphics/Animation
I’m a designer/animator who likes to spend their free time making games! I love participating in game jams, but I’m planning to build larger games as time goes on. I hope you enjoy my work. Please follow me on itch and twitter (@ShibeyG) to keep up with my progress! I’m planning a sequel to “A Change of Heart,” and will be tweeting updates as this and other projects grow.

Seth Alter
Issue #10
Game: Traitor Nightly
Trade: Game dev
Seth Alter is a game designer and research software engineer. Their works include the video games Neocolonialism, No Pineapple Left Behind, and Traitor Nightly; the card game Hexadecimate; and various software repos. Their art and coding projects are influenced by Jewish mysticism, personal outrage, and the inevitably of the anarcha-queer revolution. Find them on Twitter at subalterngames

Raphaël Dely / EckartG
Issue #9
Game: I Was Always Filled With Anger
Trade: Artist / Game Designer
Artist and game designer, I make very experimental artgames that often blend poetry and games

Rafael Pimentel
Issue #11
Game: Escada Game Pack
Trade: Design, Pixel Artist
I’m a game’s development student, everyday trying my best, step by step.

Pierrec
Issue #3
Game: Match me if you can
Trade: Writer
I wrote for dozens of narrative games including Bury Me My Love and ‘Til Cows Tear us Apart. Currently working on Haven.

Phoebe Shalloway
Issue #2
Game: SOLARPUNKIFICATION
Trade: Game Developer/Writer
Phoebe Shalloway (they/she) is a game developer and writer from the United States. They are especially interested in experimental narrative forms, interdisciplinary media, and media that deal with issues of environmental catastrophe and capitalism. Their most notable game is Even in Arcadia, which was created as their senior thesis project at Vassar College, Class of 2018. The project aims to explore the relationship between humans, the built environment, and “nature” under capitalism, and was also influenced by immersive theater, media theory, and the theories of the activist/artist group the Situationist International. Phoebe has also created several other small and strange solo games, which can be played at https://girldebord.itch.io/. They currently work as an engineer for Whitethorn Digital, an independent game studio based in Erie, Pennsylvania. You can follow what they’re working on next on twitter @girl_debord.

Paul Daniel
Issue #5
Comic: Todd Tucker Realtor
Trade: Comics
I draw eggs, bananas, and Guy Fieri.

nurbrun
Issue #7
Game: [mo͡ʊɹn]
Trade: language research & activism
nurbrun is a certified all organic, free-range, locally-grown human being. they have the normal amount of teeth, hands, and gallbladders.

npckc
Issue #14
Game: A Wheel Without a View
Trade: making games & things
game dev & translator

nilson carroll
Issue #7
Game: flaming/million
Trade: Experimental Games
Nilson Carroll (he/him) is an MFA candidate at Visual Studies Workshop in Rochester, NY. A barista-ROM hacker, Nilson explores 16mm expanded cinema, video projection performance, and makes queer video game installations. He is a champion of anti-fascist, feminist, pro-affection games and art. In 2019, he co-founded the DIY queer art games collective swampbabes.

Nick Berger
Issue #5
Comic: Kaiju Birthday
Trade: Cartoonist
Nick Berger is a nonbinary cartoonist from the mouse’s summer home, Orlando, Florida. They like to make comics that are some combination of: gay, funny, stupid, cute. Yes their last name is pronounced like the food, and yes they do like burgers.

Michi
Issue #11
Cover Artist
Trade: freelance illustrator/comics/merch maker
When not being a creaky bone cryptid and drinking far too much coffee and tea, you can find Michi tinkering away at creating comics, merch and illustrations and staying up late to wrangle projects together in hopes of capturing that little drop of hope and escapism to put into their work.

merlumina
Issue #7
Game: Donut Maker!
Trade: illustration
Jill-of-all-trades, master of none. Knitter, sewist, graphic design student and amateur game dev.

Mathilde
Issue #3
Game: Match Me If You Can
Trade: Graphic Design and Animations
I love narrative stuff, it’s what I want to do.

Mars Ashton
Issue #3
Game: Flux
Trade: Professor, Writer, Indie
Mars Ashton is an award-winning Indie Game Developer, Technical Writer for RHM3, and Director/Assistant Professor of Game Design at Lawrence Technological University. He has been instrumental in establishing the game development community throughout Michigan, co-founding the Ann Arbor chapter and running the Detroit chapter of the International Game Developers Association. A frequent exhibitor and speaker at industry events, Mars provides enthusiastic insight into his work as a game developer, academic and leader on topics typically emphasizing rapid prototyping, networking and discipline on both professional and personal levels.

Mario ‘MarioKness’ Torrisi
Issue #7
Game: Super Epic Random Bard Guy
Trade: Programming
As a child I was always fascinated by videogames and programming in general. UGC games were my favorite, loved the idea of making and sharing content with others. As of 2020 I’m studying to become a programmer.


Lucian Kahn
Issue #13
Game: Martian NEIGHborhood College Horse Catalog
Trade: Game Designer
Lucian Kahn is the award-winning game designer of Visigoths vs Mall Goths and Dead Friend: A Game of Necromancy. He is a gay-coded villain.

Linker
Issue #12
Game: Polymute
Trade: Programmer/Pixel Artist
Designer/Pixel Artist with a few notable releases on itch.io/Steam. Recent games include “Transmute” (2019), “Polymute” (2020), and “Elephantasy” (2020). Got started in gamedev by making Zelda fan-games in the late 2000’s; currently making games in GMS 1.4.9.

leusyth
Issue #12
Game: Astrid & The Witch
Trade: Artist
draws stuff, things even. made a funny grandma game!


Kaya Hiroya (カヤヒロヤ)
Issue #6
Comic: Memories and Records
Trade: Illustrator and graphic designer
Kaya is a Tokyo-based independent professional illustrator and graphic designer. Kaya Hiroya and Takahashi Yuki make up the collaborative design group conico, a label under which they release various works including comics and illustration. Through their illustrations, Kaya tries to express the dreamlike occurrences and vague memories from childhood. Recently, Kaya released the small art zines/collections “Yuurei” and “No Data” and participated in TCAF 2019 with the Popotame group. Since then, in late 2019 conico released the “Now Loading” art book(s) featuring paired work by both Kaya and Takahashi. Most recently, Kaya created the OP illustrations for RCC TV’s “Koi-Home” drama series.About the work “Memories and Records”: “Selling software, erasing data; there are often no records left of the games I had when I was a child. However, I always remember them. I tried to express the pangs of recollection and feelings of nostalgia I experience whenever I play them.”

Kaelyn Mauve
Issue #6
Game: A Conscious Decision, {Cell}
Trade: Gamer turned hobby developer
Jack of several trades but master of none (cos there’s never an end to learning, is there? 🙃) I dabble in many random hobbies from writing to doodling and composing music, so I decided why not combine all these to make my own games! I love experimenting with new engines/cool mechanics and incorporating twists/hidden messages within my games heheh. I put lots of effort into each of my creations, so I really hope you enjoy them! Happy playing~ p.s. I also draw my own telegram stickers. The orange disguised in apple cosplay over here is one of them – I call him Appel.


Josh Aaron Miller
Issue #1
Game: Descent Into Madness
Trade: Games Researcher
Josh is a PhD candidate studying game-user interaction and transformational games at Northeastern University. His research focuses on combining industry best practices with academic theories of learning and motivation to make good tutorials for educational games and citizen science games. When he’s not studying games, he’s playing them and making them. Follow him on Twitter @joshaaronmiller

Hero Robb
Issue # 10
Game: Budget Rate Stigmata
Trade: musician/writer/voice actor/professional unemployed worrier
Hero Robb has severe depression, an anxiety disorder, multiple sclerosis, and the only thing that makes him feel better is experiencing uncomfortable art and attempting to make it himself. He sometimes makes avant-garde death metal under the name Toluca Lake. He has been making games on and off since 2014, but due to medical conditions and *gestures vaguely*, he has been making more games recently.

Healy
Issue #13
Game: Weather Report
Trade: Writing
Born in a cave in the mountains of Appalachia, Healy enjoys reading, playing video games, and sitting around not doing much of notice.

Gordie Murphy
Issue #4
Game: Anomalous
Trade: Game Design
Gordie works in progressive politics, doing game design on the side. Most of his games focus on world-building and collaborative storytelling, and invoking a sense of place.

Glen Henry
Issue #6
Game: Grimm & Tonic
Trade: Programming & Illustration
Glen is an independent game developer, illustrator and podcaster. He has a penchant for narrative games and is the loudest member of the Jamaica Game Developer Society.

Garage Heathen
Issue #8
Game: T-Gotchi!
Trade: Game developer
Originally misspelled the word Heaven! Now have to stick to the pagan entourage.. I study architecture, while coding, drawing, writing, composing and 3d-modelling in my free time. Combine them together – you get a game!

Florence Noé
Issue #3
Game: Match me if you can
Trade: Programming
Freelance programmer, with a love for narrative projects.

Eric Lide
Issue # 5
Comic: ZASH!!
Trade: Comic artist!
Eric Lide is a swamp creature cursed to keep drawing comics until his last breath

David Chihlas
Issue #1
Game: Absolute Unit
Trade: Composer/Sound Designer
Keyboardist currently studying arranging and production at Berklee College of Music with an emphasis in video game scoring. Enjoy all kinds of music and have experience writing and recording for both acoustic and electronic instruments!

Damien Crawford
Issue # 3
Game: I Have Low Stats But My Class Is “Leader”, So I Recruited Everyone I Know To Fight The Dark Lord
Trade: Game Design
Damien has been an independent developer for seven years, mostly making RPGs and games that make the player unsure if the game hates them or not.

Cormorant42
Issue #7
Game: Legend of the Nine Rings
Trade: Creative Design
Hey all! I’m an indie game developer who’s kinda new on the scene, but who has been studying game design in various capacities for a few years. One of my first self-published games, “Legend of the Nine Rings” (a Zelda-esque metroidvania platformer), was included in Indiepocalypse #7 & I’m super excited to be an Indiepocalypse contributor. I have a couple cool projects in the works right now (including a custom physics engine for PixelBox), so stay tuned!

Christina-Antoinette “castpixel” Neofotistou
Issue #5
Game: GhostVac
Trade: illustrator, pixel artist, indie dev
I’m a professional illustrator and gamedev, specializing in pixelart

Christina Nordlander
Issue #9
Game: The Light Prince
Trade: Writer
Christina Nordlander was born in 1982 in Sweden, but has been living in the UK since 2001. She currently lives outside Birmingham with her husband and two cats. She is primarily a prose writer, but has started to branch out into Interactive Fiction as well. She also has a PhD in Classics and Ancient History from the University of Manchester.

ChairGTables
Issue #6
Game: Super Ledgehop: Double Laser
Trade: Programming
ChairGTables is a competitive fighting game player with a strong passion to create the greatest bootleg meme games in the world. Collects bootleg and shovelware games with a strong intention of speedrunning and studying their flawed game design. This very loud developer has hosted multiple fighting game tournaments and speedrun events with the master plan of advertising silly indie games on the event livestreams during down times.

Chad Comeau
Issue #14
Game: Donair Academy
Trade: Game Designer
Acadian making all sorts of games, from donairs to spring rolls, real-life grandmas to space grandmas

Cecile Richard
Issue #9
Game: novena
Trade: graphic designer
Cecile Richard is a graphic designer, illustrator, zine maker and game designer living in Melbourne, Australia whose artistic work often revolves around the themes of memory, connection and belonging. Their most well-known works include award-winning short Bitsy games novena and ENDLESS SCROLL, and UNDER A STAR CALLED SUN.

Casey “Boz” Weeks
Issue # 12
Game: Meta Form
Trade: Dev/Game Design
After years of knocking at the door of that unknowable black box inside our heads, it dawned on me I’d been going about it all wrong. What if instead of requesting entry to their world, storytelling could lure the reclusive creatures to ours?

Caique Assis
Issue #3
Game: CONURBATION
Trade: Game Design and Programming
I make games Clouds are way better than games But games are ok

Button Punch Games
Issue #2
Game: Spinball
Trade: Game Designer
BPG is a multiplayer-focused game studio based in Columbus, Ohio. They are big fans of social gaming and want to create experiences that bring people together.

Brandon Sichling
Issue #1
Game: Beauty of Poppies
Trade: Director
Brandon is a filmmaker, game designer, and writer working out of Boston. Their work focuses on marginalization, performance, and giant robots.

Brandon Hanabarger
Issue #1
Game: The Manse on Soracca
Trade: Game theory and design
Indie dev, idea addict, and taco fiend. Working toward running my own indie studio.

Bob McGough
Issue #5
Game: More Meat For The Machine
Trade: Author
Bob is an author, podcaster, and game designer from Southern Alabama. Most of his game design comes in the form of One Sheet RPGs, which range from the serious to the silly. For those interested in his podcasts, books, or line of nerdy shirts, check out his website. He is a firm believer that puns are the highest form of humor.

axoona
Issue #13
Game: I saw DARKNESS and it saw ME
Trade: Designer
After years of playing I developed #indiedev as a serious hobby, I like to experiment with different mediums (videogames, zines, LARP, tabletop). I enjoy doing all the stuff : design, writing, graphics, programming, sound..
What I love is emotional, experimental, personal, surprising, beautiful, meaningful… experiences. I mostly play narrative and #altgames by other indies 🙂 Games are Art !
Also, I’ve always considered myself an alien.

Anthony G Smith IV
Issue #6
Game: Vagrant.exe
Trade: Level Design, Programmer
B.A. Game Art and Animation: Looking to make video games with like-minded people that enjoy the medium as well.

Ambrosio (Milo)
Issue #12
Game: EXTENDED CARE UNIT ROOM 19B / four stories COVID
Trade: Software Developer / Visual Artist
When not coding and drawing, playing games or out in the big blue world. Let’s make this orb a better place!

Adrien Dittrick
Issue # 3
Game: Saccharine Playground
Trade: Game Development
Engineering teacher by day, indie video games developer also by day (sleep is important, don’t waste it!) I have broadened my craft to also include music composition and procedural art. I make short games with meaningful gameplay and philosophical themes. Or sometimes I just make meme games. If you have questions, ask them on one of my various social media

Adri
Issue #1
Game: Baking with Lizzie
Trade: Storyteller
Three words that one might use to describe Adri are “generic”, “geek” and “girl”. Sometimes all at once.
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