Issue #64 Contributors

Thomas Krajna // “PATADIGM”

Issue #64
Game: DOMO PLUUME
Trade: Multi-Disciplinary Creative

My name is Thomas Krajna (pronounced kray-nuh) and I am a multidisciplinary creative. Mainly I just want to create and learn new techniques or perspectives. While I have been classically trained as a graphic designer, I enjoy taking a more experimental and experiential approach towards creation. I would advise you to check out my portfolio to see some of the projects that I have done like an AR experience and a bioengineered font. My work engages in concept engineering, speculative design, and a holistic approach towards design. When I am not designing or in my artist studio, I am either reading, playing board games, or playing the drums.

site, Instagram, itch

Reece Williams

Issue #64
Game: Cow Carries
Trade: Game Developer

I make video games because they’re cool and I want to be cool one day. I think it’s working…

itch, bluesky

MalinaZhnita

Issue #64
Game: hairy eyeballs
Trade: Game Design

I’m a trans game designer from rural Slovakia currently in Ireland. I have a deep passion for game design and love the emotional connections that come from playing games!

itch, site, bluesky

Happy Buika

Issue #64
Game: Cover Illustration
Trade: Illustrator, ocean admirer

I’m a queer, pacific islander artist from da occupied Kingdom of Hawaiʻi. Lover of games, comics, and nature. If you need a drawing, feel free to contact me 🙂

instagram, twitter, website

Aidan Strong

Issue #64
Game: Flight Risk
Trade: Artist & Game Maker

Aidan Strong is a Los Angeles-based artist and game maker. He wrote this bio three times before deciding it struck a good balance between informative and casual.

site