Antholojam I: Intergalactic Ambassador


Play it here!

Pay for it here!

A game I made for the curated Antholojam I: Golden Age Sci-Fi.

You play the role of an Intergalactic Ambassador tasked with screening incoming extraterrestrials for potential threats. But since it would be unsafe to let potential threats land, all communications must be done via long distance video chat. Since you will be encountering most of these races for the first time you will be forced to judge them mostly on their own words and what little visual information you have. The Earth is counting on you, good luck!

Played using a mouse.

rm_orbit2 rm_orbit

The Ant and the Grasshopper


The Ant and the Grasshopper

The very first game I made for the monthly Adventure Game Studio contest. The theme was “fairy tales” so I decided to adapt the small scale story of The Ant and the GrasshopperI’m still not sure how good the game is, if it is even enjoyable at all. I do think it is fairly faithful to the original story.

This often has me thinking about the different ways games can tell stories when compared to other forms of art. In this game the moral still exists but is not explicit or likely even existent to some players.

Exploration A


Exploration A

A game made for AGS’s monthly forum contest. The theme was to adapt a work of fiction and I chose to adapt (a small part) of House of Leaves. My goal was to create a sense of confusion and disorientation that comes with being in uncertain surroundings. I ultimately kind of cheated when it came to creating a room that had no clear dimensions but that’s what you’re supposed to do when you don’t know any better.

The art is also terrible and probably took far too long to make for how terrible it looks.


I’m Still Here



Created in Adventure Game Studio for the forum’s monthly contest. The theme, I believe, was Post Apocalyptic. The game itself was originally intended to be a cross between a visual novel and an open world survival game. The open world part is obviously non existent. It instead ends up being a short story that ends abruptly. I originally I thought the end point would be a catalyst for action but then I ran out of time so I decided it still works as an end.

Controls: Point and click. Maybe scroll/right click to change action type.

Great Detective RPG

UPDATE: The game play has since been extensively worked on and is now in a state more closely resembling complete. The game currently may use the open GUMSHOE system. As it currently exists there are early character sheets but they are mostly untested so the sample Mysteries are written so that they do not require players to have characters.

Great Detective RPG is a roleplaying game system that casts players in the roles of great detectives in the late Victorian period. Guided by a Game Master, players will use their own powers of deduction and investigation to solve Mysteries. Included here are two sample Mysteries designed for quick play. The finished project will contain more Mysteries as well as an extensive look at the mystery genre and how to build your own roleplaying scenarios from it.

Dinner Party Murder Mystery Case

Character Sheet

I am currently working on a Great Detective themed RPG with Matt and at this point have made a short sample Mystery based entirely on the Sherlock Holmes short story, The Adventure of the Norwood Builder. Naturally the game is in a highly incomplete state and has changed much since this was made but people need to play the games you work on eventually.

Norwood Builder Sample Mystery

 You can also get it on Gumroad

Remember that you will die

MM3 page


IMB Update

Now requires Xbox 360 controller or equivalent
Left Analog: Move
A: Swing sword/kill possessed enemy
X: Enter exit bodies
B: Hold shield
Y: Place shield

Made for Ludum Dare 30: Connected Worlds

A game based on the concept of controlling both your physical body and your ghost body, but not at the same time. I made a simple action adventure dungeon to try and create a small representation of possible mechanics.

-8 way movement
-Actions sequences with multiple enemies
-Challenging difficulty or perhaps relaxing casual fun time.
-Excessive overstatements in the Features list.
-At least one dragon to fight.
-Secret wizards that make never trust your surroundings.
-No sound makes it ideal for playing while watching tv, listening to podcasts, whatever.
-Upgrades that fill you with a real sense of accomplishment.
-Two intertwined and necessary styles of play keeps things varied.
-Helpful helping ghosts help new players play the game right.

Arrow Keys: Movement
Z: Stab sword
G: Enter/Exit body
X: ?????

Made in GameMaker.
Everything by Andrew Baillie (@PIZZAPRANKS)

All other games

Uh-oh love comes to town

A collection of every other game I have made up to this point that is at least semi-noteworthy. All of the games are available through the following link until I add them individually to the site.